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Apothecary

(image)

Some young aristocrats, after their service and study in Meridius, are tempted by the sciences. The city of Boreus, secluded in the deep mountains among the most productive mines, harbours the secret mysteries of the alchemical and metallurgical arts. Only the best, brightest and most inquisitive ever learn them. But those who do become Apothecaries, harbouring fearsome fiery weaponry, and a detailed knowledge of the workings of the body which allows them to heal their fellows.

Special Notes: This unit is capable of neutralizing the effects of poison in units around it.

Advances from: Speaker
Advances to: Alchemist
Cost: 38
HP: 42
Movement: 5
XP: 80
Level: 2
Alignment: lawful
IDBFM_Apothecary
Abilities: cures
(image)sickle
blade
6 - 3
melee
(image)grenade
fire
12 - 1
ranged
Resistances:
blade10%
pierce10%
impact10%
fire10%
cold10%
arcane10%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef320%
Deep Water9920%
Flat130%
Forest140%
Frozen220%
Hills160%
Impassable9990%
Mountains170%
Mushroom Grove150%
Sand130%
Shallow Water310%
Swamp320%
Unwalkable9920%
Village150%