Kampagnen |
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EEdO DM DID IdF DT DLVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - BAM |
Era |
S ZdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Guardians no longer have access to the Bestia. But they more than compensate for this lack with their skill with poisons and potions. Many an enemy has felt a sharp sting, like that of an insect, coming from nowhere, and shortly afterwards found himself unable to move, with a horde of vicious jungle elves bearing down upon him.
Anmerkungen: Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Vorherige Stufe: | Warden |
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Nächste Stufe: | |
Kosten: | 34 |
LP: | 60 |
Bewegungskosten: | 6 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BFM_Guardian |
Fertigkeiten: |
![]() | sword Klinge | 5 - 6 Nahkampf | |
![]() | blow darts Stich | 4 - 5 Fernkampf | verlangsamen living only |
![]() | blow darts Stich | 4 - 5 Fernkampf | poison |
![]() | blow darts Stich | 4 - 5 Fernkampf | living only |
Resistenzen: | |
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Klinge | -20% |
Stich | -10% |
Wucht | -10% |
Feuer | 0% |
Kälte | 0% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 2 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | 3 | 20% |
Pilzhain | 1 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 40% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 90% |
Wald | 1 | 60% |