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Guardian

(image)

Guardians no longer have access to the Bestia. But they more than compensate for this lack with their skill with poisons and potions. Many an enemy has felt a sharp sting, like that of an insect, coming from nowhere, and shortly afterwards found himself unable to move, with a horde of vicious jungle elves bearing down upon him.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Warden
Advances to:
Cost: 34
HP: 60
Movement: 6
XP: 100
Level: 3
Alignment: chaotic
IDBFM_Guardian
Abilities:
(image)sword
blade
5 - 6
melee
(image)blow darts
pierce
4 - 5
ranged
slows
living only
(image)blow darts
pierce
4 - 5
ranged
poison
(image)blow darts
pierce
4 - 5
ranged
living only
Resistances:
blade-20%
pierce-10%
impact-10%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Coastal Reef320%
Flat140%
Frozen220%
Impassable9990%
Unwalkable9920%
بُسْتان الفُطر150%
تلال250%
جبال360%
رمال230%
غابة160%
قرية160%
قصر160%
كهف240%
مستنقع240%
مياه ضحلة320%
مياه عميقة9920%