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Wesnoth Units database

Guardian

(image)

Guardians no longer have access to the Bestia. But they more than compensate for this lack with their skill with poisons and potions. Many an enemy has felt a sharp sting, like that of an insect, coming from nowhere, and shortly afterwards found himself unable to move, with a horde of vicious jungle elves bearing down upon him.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Warden
Advances to:
Cost: 34
HP: 60
Movement: 6
XP: 100
Level: 3
Alignment: chaotic
IDBFM_Guardian
Abilities:
(image)sword
blade
5 - 6
melee
(image)blow darts
pierce
4 - 5
ranged
slows
living only
(image)blow darts
pierce
4 - 5
ranged
poison
(image)blow darts
pierce
4 - 5
ranged
living only
Resistances:
blade-20%
pierce-10%
impact-10%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest160%
Frozen220%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove150%
Sand230%
Shallow Water320%
Swamp240%
Unwalkable9920%
Village160%