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Wesnoth Units database

Warden

(image)

Brutes who successfully control the Bestia lose their abilities to use it, and usually return to society, in low level positions. But some choose to practice their skills as foresters, and work alongside their former comrades, defending the forest borders. They learn to move silently and unseen in the forests, and their skill with a blowpipe is not to be dismissed lightly. With Wardens to slow and impair their enemies, their Feral allies can make the best of their vicious tendencies.

Anmerkungen: Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Vorherige Stufe: Brute Tamer
Nächste Stufe: Guardian
Kosten: 34
LP: 45
Bewegungskosten: 6
EP: 80
Level: 2
Tag-/Nachteinfluss: lichtscheu
IDBFM_Warden
Fertigkeiten:
(image)sword
Klinge
5 - 4
Nahkampf
(image)blow darts
Stich
2 - 4
Fernkampf
verlangsamen
living only
(image)blow darts
Stich
2 - 4
Fernkampf
poison
Resistenzen:
Klinge-20%
Stich-10%
Wucht-10%
Feuer0%
Kälte0%
Arkan-10%
GeländeBewegungskostenVerteidigung
Berge360%
Burg160%
Dorf160%
Flachland140%
Gefroren220%
Höhle240%
Hügel250%
Küstennahes Riff320%
Pilzhain150%
Sand230%
Seichtes Wasser320%
Sumpf240%
Tiefes Wasser9920%
Unbegehbar9920%
Unpassierbar9990%
Wald160%