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Guardian

(image)

Guardians no longer have access to the Bestia. But they more than compensate for this lack with their skill with poisons and potions. Many an enemy has felt a sharp sting, like that of an insect, coming from nowhere, and shortly afterwards found himself unable to move, with a horde of vicious jungle elves bearing down upon him.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Warden
Advances to:
Cost: 34
HP: 60
Motus: 6
XP: 100
Ordo: 3
Alignment: nocturnus
IDBFM_Guardian
Abilities:
(image)sword
ferrum
5 - 6
conflictio
(image)blow darts
cuspis
4 - 5
missile
slows
living only
(image)blow darts
cuspis
4 - 5
missile
poison
(image)blow darts
cuspis
4 - 5
missile
living only
Resistances:
ferrum-20%
cuspis-10%
impulsus-10%
ignis0%
frigidus0%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes320%
Glacialis220%
Harena230%
Impervius9990%
Montes360%
Nemus Fungorum150%
Nonterra9920%
Palus240%
Planus140%
Salum9920%
Silva160%
Viculus160%