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Wesnoth Units database

Sentinel

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can interrupt combat when it lands a blow with the correct weaponry.

Advances from: Keeper
Bevorder na:
Cost: 39
LP: 46
Beweging: 3
EP: 150
Vlak: 2
Orde: neutraal
IDIME_Sentinel
Vermoëns: standvastig, teleporteer, burrow
(image)plow
impak
7 - 3
nabygeveg
interrupt
(image)mole drill
steek
2 - 10
nabygeveg
relentless
(image)spark
vuur
12 - 1
afstandgeveg
Resistances:
lem30%
steek30%
impak20%
vuur0%
koue0%
arcane30%
TerreinMovement CostVerdediging
Berge-0%
Coastal Reef320%
Diep Water-0%
Dorpie150%
Flat120%
Frozen320%
Grot320%
Heuwels330%
Impassable-0%
Kasteel140%
Moeras310%
Mushroom Grove330%
Sand320%
Unwalkable-0%
Vlak Water310%
Woud330%