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Wesnoth Units database

Sentinel

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can interrupt combat when it lands a blow with the correct weaponry.

Advances from: Keeper
Advances to:
Cost: 39
HP: 46
Movement: 3
XP: 150
Level: 2
Alignment: neutral
IDIME_Sentinel
Abilities: steadfast, teleport, burrow
(image)plow
impact
7 - 3
melee
interrupt
(image)mole drill
pierce
2 - 10
melee
relentless
(image)spark
fire
12 - 1
ranged
Resistances:
blade30%
pierce30%
impact20%
fire0%
cold0%
arcane30%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef320%
Deep Water-0%
Flat120%
Forest330%
Frozen320%
Hills330%
Impassable-0%
Mountains-0%
Mushroom Grove330%
Sand320%
Shallow Water310%
Swamp310%
Unwalkable-0%
Village150%