Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can interrupt combat when it lands a blow with the correct weaponry.
Advances from: | Keeper |
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Advances to: | |
Cost: | 39 |
HP: | 46 |
Movement: | 3 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | IME_Sentinel |
Abilities: | steadfast, teleport, burrow |
plow impact | 7 - 3 melee | interrupt | |
mole drill pierce | 2 - 10 melee | relentless | |
spark fire | 12 - 1 ranged |
Resistances: | |
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blade | 30% |
pierce | 30% |
impact | 20% |
fire | 0% |
cold | 0% |
arcane | 30% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 40% |
Cave | 3 | 20% |
Coastal Reef | 3 | 20% |
Deep Water | - | 0% |
Flat | 1 | 20% |
Forest | 3 | 30% |
Frozen | 3 | 20% |
Hills | 3 | 30% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | 3 | 30% |
Sand | 3 | 20% |
Shallow Water | 3 | 10% |
Swamp | 3 | 10% |
Unwalkable | - | 0% |
Village | 1 | 50% |