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Wesnoth Units database

Warden

(image)

Brutes who successfully control the Bestia lose their abilities to use it, and usually return to society, in low level positions. But some choose to practice their skills as foresters, and work alongside their former comrades, defending the forest borders. They learn to move silently and unseen in the forests, and their skill with a blowpipe is not to be dismissed lightly. With Wardens to slow and impair their enemies, their Feral allies can make the best of their vicious tendencies.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Brute Tamer
Advances to: Guardian
Cost: 34
HP: 45
Movement: 6
XP: 80
Level: 2
Alignment: chaotic
IDBFM_Warden
Abilities:
(image)sword
blade
5 - 4
melee
(image)blow darts
pierce
2 - 4
ranged
slows
living only
(image)blow darts
pierce
2 - 4
ranged
poison
Resistances:
blade-20%
pierce-10%
impact-10%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest160%
Frozen220%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove150%
Sand230%
Shallow Water320%
Swamp240%
Unwalkable9920%
Village160%