Mage of ice
The way of the water is the most difficult to follow because to check it he must first make it solid, and then turn it into ice. The body of the mage is completely covered with ice, but it's incredibly ... hot.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Elemental apprentice |
Advances to: | Wizard of ice Spirit of water |
Cost: | 40 |
HP: | 45 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | STICKMEN_mago_ghiaccio |
Abilities: | cures, heals +8 |
Attacks (damage - count)
spear melee | 9 - 2 pierce | ||
ice plate ranged | 8 - 3 cold | magical | |
squall ranged | 12 - 1 cold | slows |
Resistances
blade | 10% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -40% | |||
cold | 50% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 2 | 50% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |