Wesnoth logo
Wesnoth Units database

Mage of air

(image)

The mage of air is granted of great speed thanks to the gifts of the wind, starting to become ethereal. He can unleash storms using to its advantage the air inside his own body.

Information

Advances from: Elemental apprentice
Advances to: Wizard of air Spirit of air
Cost: 40
HP: 40
Movement: 6
XP: 95
Level: 2
Alignment: neutral
IDSTICKMEN_mago_aria
Abilities:

Attacks (damage - count)

(image)sharp staff
melee
3 - 6
blade
(image)tornado
ranged
12 - 2
non elemental
magical
(image)gusts of wind
ranged
4 - 8
arcane
firststrike

Resistances

(icon) blade60% (icon) pierce60%
(icon) impact50% (icon) fire-20%
(icon) cold10% (icon) arcane50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%