Automaton
These small metallic beings seem not to require food or water to fight, very much like the undead. Heavily armored and wielding a steel mace and rectangular shield, these ‘automatons’ are said to have been originally created to mine ore for the dwarvish clans. Their primary drawback is their apparent unease when navigating rough terrains such as hills and mountains.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Some of this unit’s attacks are only available during defense.
Information
Advances from: | |
Advances to: | Iron Golem |
Cost: | 18 |
HP: | 43 |
Movement: | 4 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | Automaton |
Abilities: | submerge |
Attacks (damage - count)
morning star melee | 5 - 3 impact | ||
rectangular shield melee | 8 - 2 impact | defend only |
Resistances
blade | 50% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 20% | |||
cold | 30% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 20% | |
Deep Water | 4 | 10% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 4 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 20% | |
Shallow Water | 3 | 10% | |
Swamp | 3 | 10% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |