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Wesnoth Units database

Automaton

(image)

These small metallic beings seem not to require food or water to fight, very much like the undead. Heavily armored and wielding a steel mace and rectangular shield, these ‘automatons’ are said to have been originally created to mine ore for the dwarvish clans. Their primary drawback is their apparent unease when navigating rough terrains such as hills and mountains.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Some of this unit’s attacks are only available during defense.

Information

Advances from:
Advances to: Iron Golem
Cost: 18
HP: 43
Movement: 4
XP: 50
Level: 1
Alignment: neutral
IDAutomaton
Abilities: submerge

Attacks (damage - count)

(image)morning star
melee
5 - 3
impact
(image)rectangular shield
melee
8 - 2
impact
defend only

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire20%
(icon) cold30% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef220%
(icon) Deep Water410%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Hills340%
(icon) Mountains450%
(icon) Mushroom Grove240%
(icon) Sand120%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable-0%
(icon) Village140%