Veldtocht |
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EO AND EI DK LVW Vrijheid NW SoF SotBE DHvT HOvW DZW EVvTB OdBZ - TFGE |
Era |
S TdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.
Bijzonderheden: Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn.
Promoveert van: | |
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Promoveert tot: | Undine Ice Crab |
Prijs: | 16 |
HP: | 25 |
Zetten: | 6 |
XP: | 35 |
Rang: | 1 |
Alliantie: | neutraal |
ID | EOM_Water |
Vermogens: | waterhome |
water punch stomp | 5 - 3 dichtbij | ||
waterstraal stomp | 4 - 3 afstand |
Weerstanden: | |
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scherp | 20% |
puntig | 30% |
stomp | 20% |
vuur | 30% |
kou | 30% |
mysterieus | 0% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | 99 | 20% |
Bevroren | 2 | 30% |
Bos | 5 | 30% |
Diep water | 1 | 50% |
Dorp | 1 | 40% |
Grot | 3 | 20% |
Heuvels | 5 | 30% |
Kasteel | 1 | 40% |
Kustrif | 1 | 60% |
Moeras | 1 | 60% |
Onbegaanbaar | 99 | 20% |
Onbegaanbaar | 99 | 20% |
Ondiep water | 1 | 60% |
Paddenstoelenveld | 3 | 20% |
Vlak | 2 | 30% |
Zand | 2 | 30% |