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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Remarques : Cette unité peut se téléporter instantanément entre deux villages d'un même camp pour un point de mouvement.

Évolue à partir de : Weaver
Évolue en : Herald
Coût : 38
PV : 44
Mouvement: 5
XP : 80
Niveau: 2
Alignement : neutre
IDEOM_Envoy
Capacités : téléportation
(image)purge
froid
8 - 3
corps à corps
(image)arc
perforant
12 - 2
à distance
Résistances :
tranchant0%
perforant0%
contondant0%
feu0%
froid0%
sacré40%
TerrainCoût des mouvementsDéfense
Caverne240%
Château160%
Collines250%
Eau peu profonde320%
Eau profonde9920%
Forêt250%
Forêt de champignons250%
Gelé320%
Impraticable9920%
Infranchissable9940%
Marais320%
Montagnes360%
Plat140%
Récif230%
Sable230%
Village160%