Batalkampanjo |
---|
AOI DID OI HttT LOW Libero NR SoF SotBE THoT TRoW TSG RpDF UtBS - TFGE |
Era |
Edh S - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Lingvo |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.
Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.
Specialaj notoj:Teleportado:
Tiu ĉi milit-unuo kapablas dum unu paŝo transporti el unu vilaĝo en alian.
Avanca de: | Weaver |
---|---|
Avancu al: | Herald |
Kostoj: | 38 |
Sano: | 44 |
Movoj: | 5 |
Spertoj: | 80 |
Nivelo: | 2 |
Aparteneco: | neŭtrala |
ID | EOM_Envoy |
Kapabloj: | teleportado |
purge frosto | 8 - 3 de proksime | ||
pafarko piko | 12 - 2 distance |
Rezisto: | |
---|---|
klingo | 0% |
piko | 0% |
frapo | 0% |
fajro | 0% |
frosto | 0% |
arcane | 40% |
Tereno | Kosto de movo | Defendo |
---|---|---|
Arbaro | 2 | 50% |
Bordregiono | 2 | 30% |
Flat | 1 | 40% |
Frozen | 3 | 20% |
Funga Bosko | 2 | 50% |
Kastelo | 1 | 60% |
Kaverno | 2 | 40% |
Malprofunda akvo | 3 | 20% |
Marĉo | 3 | 20% |
Montetoj | 2 | 50% |
Montoj | 3 | 60% |
Netrapaseblaj Montoj | 99 | 40% |
Profunda Akvo | 99 | 20% |
Sablo | 2 | 30% |
Unwalkable | 99 | 20% |
Vilaĝo | 1 | 60% |