Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
While most Windsong are able to devote themselves to only one or two aspects of the cipher, there are those who are able to access many. When such a child is born, a spirit from The Raw appears and binds to them. To best make use of their gifts, these 'Weavers' (for they can intertwine their ciphers) are given the best education and training that the Council can provide.
Once they reach adulthood, Weavers fill a number of different roles in Windsong society: they are the healers, the planners, the diviners, and the military leaders. They pursue the art of archery, viewing it as a form of meditation, and are aided in both everyday life and battle by their accompanying spirit.
The first lessons a Weaver-born learns are the arts of healing, though she cannot yet cure poison.
Remarques : Cette unité est capable de prodiguer des soins de base.
Évolue à partir de : | |
---|---|
Évolue en : | Envoy Prophetess |
Coût : | 18 |
PV : | 36 |
Mouvement: | 5 |
XP : | 48 |
Niveau: | 1 |
Alignement : | neutre |
ID | EOM_Weaver |
Capacités : | soins +4 |
purge froid | 4 - 3 corps à corps | ||
arc perforant | 9 - 2 à distance |
Résistances : | |
---|---|
tranchant | -10% |
perforant | 0% |
contondant | -10% |
feu | 0% |
froid | 0% |
sacré | 40% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 3 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 40% |
Marais | 3 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 60% |