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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Özel Bilgiler:Bu birim tarafının sahip olduğu iki boş köy arasında ışınlanarak ve ışınlama sırasında sadece 1 HP kullanarak hareket edebilir.

Şundan terfi eder: Weaver
Şuna terfi eder: Herald
Bedel: 38
YP: 44
Hareket: 5
TP: 80
Level: 2
Hizalama: tarafsız
IDEOM_Envoy
Yetenekler: ışınlanma
(image)purge
soğuk
8 - 3
yakın
(image)yay
delme
12 - 2
menzilli
Dirençler:
kesme0%
delme0%
darbe0%
ateş0%
soğuk0%
gizemli40%
AraziHareket BedeliSavunma
Bataklık320%
Dağlar360%
Derin Su9920%
Geçit Vermez9940%
Kale160%
Kar320%
Kayalık Sahil230%
Kum230%
Köy160%
Mantar Korusu250%
Mağara240%
Orman250%
Sığ Su320%
Tepeler250%
Yürünmez9920%
Çayır140%