Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
In olden times, the Freemen were a guild of architects who contstructed cities and streets. But they have since grown into the architects of a nation. This brotherhood takes the best and brightest men of society and carves them into the leaders of tomorrow, using a series of secret rituals and tests of will, called Degrees.
Many of the most influential politicians in the Capitol District are Freemen themselves; their signs and symbols adorn the layout of the city. Anti-federal skeptics believe that this is so pervasive that the Brotherhood of the Freemen practically acts as a shadow government that need not answer to the people, a stabilizing authoritarian hand should the experiment of democracy waver.
Special Notes: Being the urbanites that they are, considering that political influence doesn't work so well on trees, Freemen are best utilized defending villages or forts, with their defense taking a hit in rural areas. They can also be upgraded into leader units, though they can't be upgraded back.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
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Advances to: | |
Cost: | 18 |
HP: | 30 |
Movement: | 5 |
XP: | 55 |
Level: | 1 |
Alignment: | lawful |
ID | Freeman |
Abilities: |
secret handshake impact | 3 - 3 melee | ||
signs arcane | 6 - 3 ranged | magical |
Resistances: | |
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blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 35% |
Cave Wall | - | 35% |
Chasm | - | 15% |
Deep Water | - | 15% |
Forest | - | 45% |
Grassland | - | 35% |
Hills | - | 45% |
Mountains | - | 55% |
Mushroom Grove | - | 45% |
Sand | - | 25% |
Shallow Water | - | 15% |
Snow | - | 15% |
Swamp | - | 15% |
Village | - | 70% |