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Wesnoth Units database

Gordon Freeman
Mage

(image) (image)

In olden times, the Freemen were a guild of architects who contstructed cities and streets. But they have since grown into the architects of a nation. This brotherhood takes the best and brightest men of society and carves them into the leaders of tomorrow, using a series of secret rituals and tests of will, called Degrees.

Many of the most influential politicians in the Capitol District are Freemen themselves; their signs and symbols adorn the layout of the city. Anti-federal skeptics believe that this is so pervasive that the Brotherhood of the Freemen practically acts as a shadow government that need not answer to the people, a stabilizing authoritarian hand should the experiment of democracy waver.

Special Notes: Being the urbanites that they are, considering that political influence doesn't work so well on trees, Freemen are best utilized defending villages or forts, with their defense taking a hit in rural areas. They can also be upgraded into leader units, though they can't be upgraded back.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to:
Cost: 18
HP: 30
Movement: 5
XP: 55
Level: 1
Alignment: lawful
IDFreeman
Abilities:
(image)secret handshake
impact
3 - 3
melee
(image)signs
arcane
6 - 3
ranged
magical
Resistances:
blade100%
pierce100%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-35%
Cave Wall-35%
Chasm-15%
Deep Water-15%
Forest-45%
Grassland-35%
Hills-45%
Mountains-55%
Mushroom Grove-45%
Sand-25%
Shallow Water-15%
Snow-15%
Swamp-15%
Village-70%