Gobblers

(image)

In the wilds of Northern Evrosia, harsh storms are common. When the native orcish peoples see the clouds gather, they huddle inside their huts, hoping for the storm to pass quickly, so that their daily life can continue. They are accustomed to such weather, and do not fear it. However, If one of the clouds is not merely a storm cloud, not even walls can save them.This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from:
Advances to:
Cost: 21
HP: 40
Moves: 7
XP: 28
Level: 1
Alignment: chaotic
Id: WE_Gobblers
Abilities: feeding

Attacks (damage × count)

(image)swarm(pierce attack) pierce3 × 9(melee attack) melee(swarm)

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact20% (icon) fire-30%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village140%
Last updated on Fri Nov 29 02:20:46 2024.