Master Fencer

(image)

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

The occasional loss of limb is an unfortunate side effect of unarmored combat. Though such an injury prevents the use of bows and crossbows, slings can be wielded one-handed, and make for a competent substitute.

 

Information

Advances from: Veteran Fencer, Veteran Fencer
Advances to:
Cost: 60
HP: 72
Moves: 7
XP: 150
Level: 3
Alignment: lawful
Id: Master Fencer
Abilities: skirmisher

Attacks (damage × count)

(image)saber(blade attack) blade7 × 5(melee attack) melee
(image)sling(impact attack) impact7 × 4(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Nov 29 02:17:10 2024.