Master Fencer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
The occasional loss of limb is an unfortunate side effect of unarmored combat. Though such an injury prevents the use of bows and crossbows, slings can be wielded one-handed, and make for a competent substitute.
Information
Advances from: | Veteran Fencer, Veteran Fencer |
---|---|
Advances to: | ‒ |
Cost: | 60 |
HP: | 72 |
Moves: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Master Fencer |
Abilities: | skirmisher |
Attacks (damage × count)
saber | blade | 7 × 5 | melee | |
sling | impact | 7 × 4 | ranged |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Fungus | 2 | 70% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |
Last updated on Fri Nov 29 02:17:10 2024.