Rogue Mage

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Not every student has the skill and temperment to become a mage. Novices often find themselves abandoned by their masters, sometimes for attempting to practice forbidden arts, but more often for mundane transgressions such as theft or embezzlement, or even a simple lack of funds.

While most of these failed wizards switch to other paths, a driven few turn to banditry as a way of continuing to fund their independent studies. Now completely outside the law, Rogue Mages do whatever is necessary to support themselves, and will often dabble in the use of black magic as a result. Although they are rarely as skilled as wizards with more formal training, their spells can still be quite lethal, and their banditry has resulted in moderate skill with the short sword.

 
 

Information

Advances from:
Advances to: Shadow Mage, Arcane Enforcer
Cost: 19
HP: 26
Moves: 5
XP: 46
Level: 1
Alignment: liminal
Id: Rogue Mage
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade6 × 3(melee attack) melee
(image)shadow wave(arcane attack) arcane8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Nov 8 02:22:57 2024.