Quenoth Archer
With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.
Information
Advances from: | Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout, Quenoth Scout |
Advances to: | Quenoth Marksman |
Cost: | 33 |
HP: | 36 |
Moves: | 8 |
XP: | 90 |
Level: | 2 |
Alignment: | lawful |
Id: | Quenoth Archer |
Abilities: | disengage |
Attacks (damage × count)
| sword | blade | 6 × 3 | melee |
| bow | pierce | 7 × 4 | ranged |
Resistances
|
blade | 0% |
| |
pierce | -20% |
|
impact | 0% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | -10% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 50% |
|
Cave | 2 | 30% |
|
Coastal Reef | 2 | 30% |
|
Deep Water | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 50% |
|
Forest | 2 | 40% |
|
Frozen | 3 | 30% |
|
Fungus | 2 | 30% |
|
Hills | 2 | 50% |
|
Mountains | 3 | 40% |
|
Sand | 1 | 50% |
|
Shallow Water | 3 | 20% |
|
Swamp | 2 | 30% |
|
Unwalkable | ‒ | 0% |
|
Village | 1 | 50% |
Last updated on Thu Oct 21 01:52:39 2021.