Desert Marshal

(image)

Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Desert Captain
Advances to:
Cost: 80
HP: 62
Moves: 5
XP: 150
Mæþ: 3
Alignment: lawful
Id: Desert Marshal
Abilities: ladscipe

Attacks (damage × count)

(image)sword
neahfeoht
11 × 4
ecg
(image)bow
feorfeoht
7 × 3
stice

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr0%
(icon) ceald0% (icon) runlic-10%

Terrain

TerrainMovement CostDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren330%
(icon) Hyllas250%
(icon) Sand160%
(icon) Sceald Ƿæter320%
(icon) Scræf230%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald250%
Last updated on Fri Apr 20 11:58:02 2018.