Fencer

(image)

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from:
Advances to: Duelist
Cost: 16
HP: 28
Moves: 6
XP: 42
Mæþ: 1
Alignment: lawful
Id: Fencer
Abilities: skirmisher

Attacks (damage × count)

(image)saber
neahfeoht
4 × 4
ecg

Resistances

(icon) ecg-30% (icon) stice-20%
(icon) dynt-20% (icon) fyr0%
(icon) ceald10% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas370%
(icon) Burg170%
(icon) Coastal Reef250%
(icon) Deop Ƿæter0%
(icon) Fild160%
(icon) Fungus270%
(icon) Gefroren240%
(icon) Hyllas270%
(icon) Sand240%
(icon) Sceald Ƿæter240%
(icon) Scræf250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Þorp170%
(icon) Ƿeald270%
Last updated on Fri Apr 20 11:46:45 2018.