Rat Mage

(image)

Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive.

Special Notes: This unit is capable of basic healing. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Wererat
Advances to: Mud Rat, Ratamancer
Cost: 40
HP: 41
Moves: 5
XP: 80
Level: 2
Alignment: chaotic
Id: DWT Rat Mage
Abilities: heals +4

Attacks (damage × count)

(image)claws
melee
3 × 5
blade
(image)staff
melee
6 × 2
impact
poison
(image)mud
ranged
6 × 4
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand250%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:49:10 2018.