Chevalier
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Some Infantrymen may follow a divine path towards the light and become Knights of a holy order. These Knights are given a blessed sword to dispel foes who deny the Light.
Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Infantryman |
Advances to: | Crusader |
Cost: | 27 |
HP: | 52 |
Movement: | 5 |
XP: | 90 |
Level: | 2 |
Alignment: | lawful |
ID | Chevalier |
Abilities: |
Attacks (damage - count)
![]() | divine sword melee | 7 - 4 arcane | |
![]() | divine lightning ranged | 10 - 1 arcane | magical |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |