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Wesnoth Units database

Protector

(image)

Enchanted by wizards, protectors gain a fiery sword and a large shield to hold the lines.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Crusader
Advances to: Holy Sentinel
Cost: 29
HP: 50
Movement: 5
XP: 88
Level: 2
Alignment: lawful
IDEOM_Protector
Abilities: heals +4

Attacks (damage - count)

(image)enchanted sword
melee
6 - 4
fire
(image)shield bash
melee
11 - 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%