Divine Knight
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Since the fickle lords have sided with the empire, official knighthood is nonexistant among the revivalists. However, battlefield merit gains them no lesser place of honor.
Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Crusader |
Advances to: | Divine Champion |
Cost: | 32 |
HP: | 45 |
Movement: | 5 |
XP: | 95 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Divine_Knight |
Abilities: | heals +4 |
Attacks (damage - count)
![]() | blessed sword melee | 7 - 4 arcane | |
![]() | sword melee | 13 - 2 blade | |
![]() | heavy mace melee | 9 - 3 impact |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |