Mage of air
The mage of air is granted of great speed thanks to the gifts of the wind, starting to become ethereal. He can unleash storms using to its advantage the air inside his own body.
Information
Advances from: | Elemental apprentice |
Advances to: | Wizard of air Spirit of air |
Cost: | 40 |
HP: | 40 |
Movement: | 6 |
XP: | 95 |
Level: | 2 |
Alignment: | neutral |
ID | STICKMEN_mago_aria |
Abilities: |
Attacks (damage - count)
sharp staff melee | 3 - 6 blade | ||
tornado ranged | 12 - 2 non elemental | magical | |
gusts of wind ranged | 4 - 8 arcane | firststrike |
Resistances
blade | 60% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | -20% | |||
cold | 10% | arcane | 50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 50% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |