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Wesnoth Units database

Shipsmaster

(image)

The master of whatever ship they are aboard, the Shipsmaster answers only to the captain of the vessel. He does not do the manual labor that most crewmen do, leaving that to those working beneath him, but still refuses to wear armor or wield heavy weapons, as doing so would be only an invitation for the sea to drown him. His weapon is his rapier, which he wields with ferocious skill.

Special Notes: This unit is able to grant the skirmisher ability to allied units that stand next to it on start of his turn.

Information

Advances from: Sailor
Advances to:
Cost: 50
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDShipsmaster
Abilities: blitz

Attacks (damage - count)

(image)saber
melee
9 - 5
blade
(image)crossbow
ranged
12 - 1
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water530%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains990%
(icon) Mushroom Grove270%
(icon) Sand170%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%