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Wesnoth Units database

Sailor

(image)

Sailors, who began traversing the ocean when they were young, are almost as much at home in water as on land. In order to make all of the swift movements required of a crewman, Sailors do not wear any armor. It would only weigh them down, and would probably cause them to drown in they fell in the deep. Their only weapon is their light rapier, which they sling across their shoulder when not using it.

Special Notes: This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them.

Information

Advances from:
Advances to: Shipsmaster
Cost: 45
HP: 52
Movement: 5
XP: 94
Level: 2
Alignment: lawful
IDSailor
Abilities: distract

Attacks (damage - count)

(image)saber
melee
7 - 4
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water530%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains990%
(icon) Mushroom Grove270%
(icon) Sand170%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%