Quintain
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Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Superwallman |
Advances to: | |
Cost: | 10 |
HP: | 57 |
Movement: | 1 |
XP: | None |
Level: | 1 |
Alignment: | neutral |
ID | Quintain |
Abilities: |
Attacks (damage - count)
![]() | flail melee | 3 - 5 impact | magical |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 40% | ![]() |
fire | -50% | |
![]() |
cold | 10% | ![]() |
arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 20% |
![]() |
Cave | 3 | 20% |
![]() |
Coastal Reef | 2 | 20% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 20% |
![]() |
Forest | 1 | 40% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 2 | 30% |
![]() |
Mountains | 3 | 30% |
![]() |
Mushroom Grove | 2 | 30% |
![]() |
Sand | 2 | 20% |
![]() |
Shallow Water | 2 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 20% |