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Wesnoth Units database

Rifleman

(image)

One of the biggest developments in forearm technology was the creation of rifling. Rifled guns have spiral grooves down the barrel, these make the bullet spin as it goes, giving it a more stable and accurate flight. Early rifles have a tradeoff, however, being slower to reload and unable to hold bayonets.

Special Notes: This units makes accurate attacks on offense, which adds a 10% chance to hit.

Information

Advances from: Soldier
Advances to:
Cost: 33
HP: 50
Movement: 5
XP: 93
Level: 2
Alignment: lawful
IDRifleman
Abilities:

Attacks (damage - count)

(image)knife
melee
6 - 3
blade
(image)rifle
ranged
30 - 1
pierce
accurate

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%