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Wesnoth Units database

Freeman
Mage

(image) (image)

In olden times, the Freemen were a guild of architects who contstructed cities and streets. But the fraternity and its members have since grown to be the architects of a nation. The Freemen congregate in buildings called Lodges, which are found in many villages and cities. The Freemen's generally urbanite nature, plus their preference to avoid physical confrontation, discourages them them from wandering into the wilderness. Outsiders tend to be suspicious of their secretive nature, attaching all sorts of conspiracy theories to their arcane symbols and ceremonies. But sometimes imagination barely touches reality.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Junior Deacon Captain
Cost: 19
HP: 28
Movement: 5
XP: 50
Level: 1
Alignment: neutral
IDFreeman
Abilities:

Attacks (damage - count)

(image)secret handshake
melee
3 - 3
impact
(image)signs
ranged
6 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave230%
(icon) Coastal Reef220%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Hills240%
(icon) Mountains350%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village170%