Freeman
Mage
In olden times, the Freemen were a guild of architects who contstructed cities and streets. But the fraternity and its members have since grown to be the architects of a nation. The Freemen congregate in buildings called Lodges, which are found in many villages and cities. The Freemen's generally urbanite nature, plus their preference to avoid physical confrontation, discourages them them from wandering into the wilderness. Outsiders tend to be suspicious of their secretive nature, attaching all sorts of conspiracy theories to their arcane symbols and ceremonies. But sometimes imagination barely touches reality.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | Junior Deacon Captain |
Cost: | 19 |
HP: | 28 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | Freeman |
Abilities: |
Attacks (damage - count)
secret handshake melee | 3 - 3 impact | ||
signs ranged | 6 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 20% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 2 | 40% | |
Mountains | 3 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |