Quenoth Shaman
Like the elves of old, many Quenoth Elves seek to study the art of medicine and healing rather than hone their abilities in direct battle. Shamans are highly knowledgeable about the sparse plant-life scattered across the deserts and even possess some ability to bolster crop growth, an invaluable skill in a land with few resources. The capacity to foster flora in such an inhospitable environment is a sign of hope as well, a chance that nature might one day rise from its sandy grave and bloom again.
Information
Advances from: | Quenoth Mystic |
---|---|
Advances to: | Quenoth Druid |
Cost: | 35 |
HP: | 37 |
Moves: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | lawful |
Id: | Quenoth Shaman |
Abilities: | cures, heals +8, tailwind, tailwind +1 |
Attacks (damage × count)
staff | impact | 6 × 2 | melee | ||
sandstorm | impact | 6 × 2 | ranged | (daze) | |
thorns | pierce | 6 × 3 | ranged | (magical) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Nov 22 00:49:16 2024.