Rogue
The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
Information
Advances from: | Thief |
---|---|
Advances to: | Assassin |
Cost: | 25 |
HP: | 40 |
Moves: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
Id: | Rogue |
Abilities: | skirmisher |
Attacks (damage × count)
dagger | blade | 6 × 3 | melee | (backstab) | |
throwing knives | blade | 4 × 3 | ranged |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Fungus | 2 | 70% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |
Last updated on Sat Dec 21 00:41:47 2024.