Kopų vaistininkas

(image)

Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.

(portrait)

Information

Advances from: Kopų žolininkas
Advances to: Dune Luminary
Cost: 23
HP: 45
Moves: 5
XP: 50
Lygis: 2
Prigimtis: prieblandos
Id: Dune Apothecary
Abilities: gydo +8, regenerates +4

Attacks (damage × count)

(image)vėzdas(impact attack) smūgis6 × 4(melee attack) peštynės

Atsparumai

(icon) kirtimas-10% (icon) dūris10%
(icon) smūgis0% (icon) ugnis0%
(icon) šaltis0% (icon) paslaptinga10%

Terrain

TerrainMovement CostDefense
(icon) Gilus vanduo0%
(icon) Grybai250%
(icon) Kaimas160%
(icon) Kalnai260%
(icon) Kalvos260%
(icon) Miškas240%
(icon) Netikra uždanga0%
(icon) Nevaikštoma0%
(icon) Pakrantės uolynai230%
(icon) Pelkė230%
(icon) Pilis160%
(icon) Plokščia140%
(icon) Seklus vanduo320%
(icon) Smėlis140%
(icon) Urvas240%
(icon) Užšalusi320%
Last updated on Mon Dec 30 00:59:44 2024.