Kampanja |
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OV DM DID EI HttT LOW Liberty NR SoF SotBE TK VW TSG AToTB UtBS - BAM |
Era |
AoH P - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Jezik |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.
Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Napreduje iz: | Weaver |
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Napreduje v: | Herald |
Cena: | 38 |
HP: | 44 |
Premikanje: | 5 |
XP: | 80 |
Stopnja: | 2 |
Alignment: | nevtralen |
ID | EOM_Envoy |
Sposobnosti: | teleport |
purge cold | 8 - 3 melee | ||
lok pierce | 12 - 2 ranged |
Odpornosti: | |
---|---|
rezilo | 0% |
pierce | 0% |
impact | 0% |
ogenj | 0% |
cold | 0% |
arcane | 40% |
Teren | Movement Cost | Obramba |
---|---|---|
Coastal Reef | 2 | 30% |
Flat | 1 | 40% |
Frozen | 3 | 20% |
Globoka voda | - | 0% |
Gore | 3 | 60% |
Gozd | 2 | 50% |
Grad | 1 | 60% |
Hills | 2 | 50% |
Jama | 2 | 40% |
Močvirje | 3 | 20% |
Mushroom Grove | 2 | 50% |
Neprehodno | - | 0% |
Pesek | 2 | 30% |
Plitva voda | 3 | 20% |
Unwalkable | - | 0% |
Vas | 1 | 60% |