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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

𐑕𐑐𐑧𐑖𐑩𐑤 𐑯𐑴𐑑𐑕:𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑒𐑨𐑯 𐑿𐑕 𐑢𐑳𐑯 𐑥𐑵𐑝 𐑑 𐑑𐑧𐑤𐑩𐑐𐑹𐑑 𐑚𐑦𐑑𐑢𐑰𐑯 𐑧𐑯𐑦 𐑑𐑵 𐑧𐑥𐑐𐑑𐑦 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑛 𐑚𐑲 𐑦𐑑𐑕 𐑕𐑲𐑛.

𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑓𐑮𐑪𐑥: Weaver
𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑑: Herald
𐑒𐑪𐑕𐑑: 38
HP: 44
𐑥𐑵𐑝𐑥𐑩𐑯𐑑: 5
XP: 80
𐑤𐑧𐑝𐑩𐑤: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: 𐑯𐑵𐑑𐑮𐑩𐑤
IDEOM_Envoy
𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟: 𐑑𐑧𐑤𐑩𐑐𐑹𐑑
(image)purge
𐑒𐑴𐑤𐑛
8 - 3
𐑥𐑱𐑤𐑱
(image)𐑚𐑴
𐑐𐑽𐑕
12 - 2
𐑮𐑱𐑯𐑡𐑛
𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟:
𐑚𐑤𐑱𐑛0%
𐑐𐑽𐑕0%
𐑦𐑥𐑐𐑨𐑒𐑑0%
𐑓𐑲𐑼0%
𐑒𐑴𐑤𐑛0%
𐑸𐑒𐑱𐑯40%
𐑑𐑻𐑱𐑯𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑒𐑪𐑕𐑑𐑛𐑦𐑓𐑧𐑯𐑕
𐑒𐑨𐑕𐑩𐑤160%
𐑒𐑱𐑝240%
𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
𐑓𐑤𐑨𐑑140%
𐑓𐑮𐑴𐑟𐑩𐑯320%
𐑓𐑹𐑦𐑕𐑑250%
𐑕𐑢𐑭𐑥𐑐320%
𐑕𐑭𐑯𐑛230%
𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
𐑛𐑰𐑐 𐑢𐑷𐑑𐑼-0%
𐑝𐑦𐑤𐑦𐑡160%
𐑣𐑦𐑤𐑟250%
𐑥𐑬𐑯𐑑𐑩𐑯𐑟360%
𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝250%
𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤-0%
𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤-0%