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Sentinel

(image)

The great guardians of important celestials are called Sentinels, for their silent, but imposing presence, and their complete immunity to boredom.

Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.

Advances from: Keeper
Advances to:
Cost: 42
HP: 60
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDEOM_Sentinel
Abilities:
(image)spear
pierce
12 - 3
corp la corp
prima lovitura
(image)javelin
pierce
8 - 2
la distanta
Resistances:
lama20%
pierce20%
impact20%
foc0%
cold0%
arcane10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water5020%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable5090%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable500%
Village160%