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Sentinel

(image)

The great guardians of important celestials are called Sentinels, for their silent, but imposing presence, and their complete immunity to boredom.

Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.

Advances from: Keeper
Advances to:
Cost: 42
HP: 60
Motus: 5
XP: 150
Ordo: 3
Alignment: diei
IDEOM_Sentinel
Abilities:
(image)hasta
cuspis
12 - 3
conflictio
firststrike
(image)pilum
cuspis
8 - 2
missile
Resistances:
ferrum20%
cuspis20%
impulsus20%
ignis0%
frigidus0%
mysticus10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes-0%
Glacialis320%
Harena230%
Impervius5090%
Montes360%
Nemus Fungorum250%
Nonterra500%
Palus320%
Planus140%
Salum5020%
Silva250%
Viculus160%