Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Spirits are called up from the ashes of the camp fire by the shamans. They are near-mindless and near-formless when they first appear, but the longer they remain, the more wily and powerful they become. Their insubstantial claws can penetrate the thickest armour, and strike at the very soul, whilst the embers that make up their form can flash into ghostly fire at need.
Advances from: | |
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Advances to: | Twisted Remnant Ancestor |
Cost: | 12 |
HP: | 15 |
Movement: | 6 |
XP: | 24 |
Level: | 0 |
Alignment: | chaotic |
ID | BFM_Spirit |
Abilities: |
touch arcane | 3 - 3 corp la corp | ||
fireball foc | 4 - 3 la distanta |
Resistances: | |
---|---|
lama | 50% |
pierce | 50% |
impact | 50% |
foc | 10% |
cold | 70% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |