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Spirit

(image)

Spirits are called up from the ashes of the camp fire by the shamans. They are near-mindless and near-formless when they first appear, but the longer they remain, the more wily and powerful they become. Their insubstantial claws can penetrate the thickest armour, and strike at the very soul, whilst the embers that make up their form can flash into ghostly fire at need.

Advances from:
Advances to: Twisted Remnant Ancestor
Cost: 12
HP: 15
Movement: 6
XP: 24
Level: 0
Alignment: chaotic
IDBFM_Spirit
Abilities:
(image)touch
arcane
3 - 3
melee
(image)fireball
fire
4 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef250%
Deep Water250%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water250%
Swamp150%
Unwalkable150%
Village150%