Wesnoth logo
Wesnoth Units database

Spirit

(image)

Spirits are called up from the ashes of the camp fire by the shamans. They are near-mindless and near-formless when they first appear, but the longer they remain, the more wily and powerful they become. Their insubstantial claws can penetrate the thickest armour, and strike at the very soul, whilst the embers that make up their form can flash into ghostly fire at need.

Advances from:
Bevorder na: Twisted Remnant Ancestor
Cost: 12
LP: 15
Beweging: 6
EP: 24
Vlak: 0
Orde: chaoties
IDBFM_Spirit
Vermoëns:
(image)touch
arcane
3 - 3
nabygeveg
(image)fireball
vuur
4 - 3
afstandgeveg
Resistances:
lem50%
steek50%
impak50%
vuur10%
koue70%
arcane-10%
TerreinMovement CostVerdediging
Berge150%
Coastal Reef250%
Diep Water250%
Dorpie150%
Flat150%
Frozen150%
Grot150%
Heuwels150%
Impassable-0%
Kasteel150%
Moeras150%
Mushroom Grove150%
Sand150%
Unwalkable150%
Vlak Water250%
Woud150%