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Wesnoth Units database

Elvish Druid

(image)



Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elvish Shaman
Advances to: Elvish Shyde
Cost: 34
HP: 36
Movement: 5
XP: 80
Level: 2
Alignment: neutral
IDf_elvish_druid
Abilities: cures, heals +8
(image)staff
impact
8 - 1
melee
(image)entangle
impact
4 - 3
ranged
slows
(image)thorns
pierce
6 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%