Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
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Note speciali: This unit produces thick pollution which darkens the sky around it's position. The thick pollution emitting from this unit causes some damage to surrounding living units every turns. When killed, all the pollution contained within this unit is unleashed, effectively poisonning all surrounding living units. Questa unità può muoversi invisibile nelle acque profonde, senza bisogno di aria dalla superficie. This unit is able to augment the heat which power his attacks with the corpses of each living unit it kills. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's attack fills a whole area and is particularly difficult to dodge.
Avanza da: | Polluter |
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Avanza come: | |
Costo: | 56 |
PF: | 62 |
Movimento: | 4 |
PE: | 150 |
Livello: | 3 |
Allineamento: | neutrale |
ID | IME_Smogbelcher |
Abilità: | immersione, darkens, toxicity, smog spill, fueling |
heat wave fuoco | 8 - 2 ravvicinato | ||
toxic gas fuoco | 4 - 4 a distanza | poison area |
Resistenze: | |
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lama | 30% |
perfora | 0% |
impatto | 20% |
fuoco | 0% |
freddo | 0% |
esoterico | 30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 20% |
Acque profonde | 3 | 10% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | 3 | 60% |
Palude | 2 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |