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Wesnoth Units database

Smog Belcher

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Special Notes: This unit produces thick pollution which darkens the sky around it's position. The thick pollution emitting from this unit causes some damage to surrounding living units every turns. When killed, all the pollution contained within this unit is unleashed, effectively poisonning all surrounding living units. This unit can move unseen in deep water, requiring no air from the surface. This unit is able to augment the heat which power his attacks with the corpses of each living unit it kills. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's attack fills a whole area and is particularly difficult to dodge.

Advances from: Polluter
Advances to:
Cost: 56
HP: 62
Movement: 4
XP: 150
Level: 3
Alignment: neutral
IDIME_Smogbelcher
Abilities: submerge, darkens, toxicity, smog spill, fueling
(image)heat wave
fire
8 - 2
melee
(image)toxic gas
fire
4 - 4
ranged
poison
area
Resistances:
blade30%
pierce0%
impact20%
fire0%
cold0%
arcane30%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water220%
Swamp220%
Unwalkable-0%
Village160%