Kampanye |
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AOI DM DID EI HttT LOW Kemerdekaan NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
D MK - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.
Catatan Khusus:Kemampuan unit ini menyelinap membolehkannya mengabaikan zona kekuasaan musuh dan dengan demikian, bisa bergerak melewat mereka tanpa dihalangi.Jika ada musuh sasaran di belakang sasaran ketika menyerangnya, unit ini bisa membokong, melukai dua kali lipat dengan merangkak ke belakang musuh itu.Unit ini memiliki serangan ajaib, yang selalu memiliki kemungkinan tinggi mengenai musuh.
Naik level dari: | Pathfinder |
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Naik level ke: | |
Harga: | 48 |
Darah: | 52 |
Gerakan: | 8 |
AP: | 150 |
level: | 3 |
Golongan: | netral |
ID | EOM_Farstrider |
Kemampuan: | menyelinap |
polearm tusukan | 5 - 4 serangan jarak dekat | membokong | |
polearm senjata tajam | 6 - 5 serangan jarak dekat | ||
petir api | 17 - 1 serangan jarak jauh | Ilmu Sihir |
Daya Tahan: | |
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senjata tajam | -20% |
tusukan | -20% |
peremuk | -30% |
api | 10% |
dingin | 10% |
arkana | 10% |
Daerah | Harga Pergerakan | Perlindungan |
---|---|---|
Beku | 1 | 50% |
Bukit | 1 | 60% |
Datar | 1 | 50% |
Desa | 1 | 60% |
Gua | 2 | 40% |
Gunung | 2 | 70% |
Hutan | 1 | 70% |
Hutan Berjamur | 2 | 50% |
Istana | 1 | 60% |
Pantai Berbatu Karang | 2 | 40% |
Pasir | 2 | 40% |
Perairan Dalam | 99 | 30% |
Perairan Dangkal | 2 | 40% |
Rawa | 2 | 40% |
Tak Terlalui | 99 | 50% |
Tak Terlewati | 99 | 20% |