Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Pathfinder |
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Advances to: | |
Cost: | 48 |
HP: | 52 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Farstrider |
Abilities: | skirmisher |
polearm pierce | 5 - 4 melee | backstab | |
polearm blade | 6 - 5 melee | ||
lightning fire | 17 - 1 ranged | magical |
Resistances: | |
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blade | -20% |
pierce | -20% |
impact | -30% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Coastal Reef | 2 | 40% |
Flat | 1 | 50% |
Frozen | 1 | 50% |
Impassable | 99 | 50% |
Unwalkable | 99 | 20% |
بُسْتان الفُطر | 2 | 50% |
تلال | 1 | 60% |
جبال | 2 | 70% |
رمال | 2 | 40% |
غابة | 1 | 70% |
قرية | 1 | 60% |
قصر | 1 | 60% |
كهف | 2 | 40% |
مستنقع | 2 | 40% |
مياه ضحلة | 2 | 40% |
مياه عميقة | 99 | 30% |